- NASDAQ
- Electronic Arts
- Project CARS - Aston Martin Track Expansion

Project CARS - Aston Martin Track Expansion
Released: 28/09/2015
Base Game
Project CARSDeveloper
Slightly Mad Studios
Publisher
Slightly Mad Studios, BANDAI NAMCO Entertainment, Electronic Arts
Description
1959 Aston Martin DBR1
Designed by Ted Cutting and powered by an Aston Martin 2943cc straight six engine, the DBR1 rose to fame as Aston Martin’s first ever Le Mans champion.
2009 Aston Martin DBR1-2
Built to the LMP1 class prototype rules, the DBR1-2 is a closed-cockpit race car, powered by the company's proven 6-litre V12 engine. The DBR1-2 did not only hold up well at Le Mans, it also helped the team clinch the 2009 Le Mans Series Championships, driven by elite sports car racing aces such as Darren Turner, Stefan Mücke & Tomas Enge.
2014 Aston Martin Vantage GTE
The Vantage GTE has clinched countless poles, podiums, wins and fastest laps in sports car races around the globe, including classics such as the Le Mans 24 Hours and the Sebring 12 Hours.
Both the Aston Martin Vantage GTE and DBR 1-2 can be used in career with brand-new contracts that further expand your possibilities, whilst three new invitational events take you to Mojave.
Price
No data
Followers
No data
Reviews
88% positive out of 50
Updated 15/12/2025 12:32
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: Project CARS
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
Loading search interest data...