- NASDAQ
- Electronic Arts
- Project CARS - Limited Edition Upgrade

Project CARS - Limited Edition Upgrade
Released: 08/06/2015
Base Game
Project CARSDeveloper
Slightly Mad Studios
Publisher
Slightly Mad Studios, BANDAI NAMCO Entertainment, Electronic Arts
Description
• McLaren F1 – Featuring a central driving position and butterfly doors, the McLaren F1 is one of the fastest production cars ever made with a 0-60 time just over 3 seconds
• Sauber C9 – This Group C Prototype still holds one of the fastest records at Le Mans with wins in all but one race of the World Championship in 1989
• BMW M1 ProCar – Driven by legends such as Niki Lauda and Nelson Piquet, and with a custom paint job by artist Andy Warhol, the M1 ProCar is iconic in motorsports culture
• Mercedes-AMG C-Class Coupe DTM – Building upon its predecessor that was the most successful car in the 28-year history of DTM, the C-Class Coupe DTM is stronger and safer making it one of the most competitive cars running in DTM today
• 1967 Ford Mk IV – Winner of both the 1967 Le Mans 24H and Sebring 12H, and driven by legendary driver Mario Andretti, the Mk IV still holds the record of being the only American car to have ever won the classic endurance race
Price
No data
Followers
No data
Reviews
87% positive out of 70
Updated 15/12/2025 12:32
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: Project CARS
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
Loading search interest data...