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- The Sims™ 4 Spooky Stuff

The Sims™ 4 Spooky Stuff
Released: 18/06/2020
Base Game
The Sims™ 4Developer
Maxis
Publisher
Electronic Arts
Description
WHAT'S INCLUDED IN THIS PACK

About the Game
Transform your Sim’s home with ghoulish decorations. Dress up in new costumes and put on makeup to give your Sims a spooky new look. Enjoy the brand-new pumpkin-carving station. Throw a spooky party that everyone will love.Key features
- All-new: pumpkin-carving station — Get creative with your Sims and turn pumpkins into art. Ghost Sims can put a candle-lit pumpkin on their heads! Just beware of mischievous Sims who'd rather stomp than admire.
- All-new: spooky candy bowl — Reach in for a surprise, but will it be a trick or a treat? See what your Sims find when they interact with this creepy decoration.
- Invite Sims over for a ghastly party — Use eerie paintings, tombstones that glow, and ghost-shaped lights. Watch for the Eyeball Cheese Plate and other edible treats! Somebody is going to get tricked. Who will it be?
- Play dress up with new costumes and makeup — Watch as Sims attend in cute and creepy costumes — everything from sea pirates to Super Llamas — for Sims of all ages.
Price
$9.99
Followers
No data
Reviews
60% positive out of 35
Updated 12/12/2025 12:13
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Highest ranking achieved on 31/10/2023
Top Sellers Ranking
What this shows: Steam's top sellers ranking is updated hourly based on revenue, not unit sales. A game consistently in the top 20 demonstrates strong commercial performance. Look for sustained periods in high positions (green zones) which indicate stable revenue generation. Sharp drops often correlate with the end of promotional sales or the launch of competing titles. Investors should note that top 10 placements typically have significant impact on quarterly earnings, especially for mid-sized publishers.
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: The Sims™ 4
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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