BioShock Infinite: Burial at Sea - Episode One

BioShock Infinite: Burial at Sea - Episode One

Released: 12/11/2013

Game Informations

Developer

Irrational Games, Virtual Programming (Linux)

Publisher

2K

Description

Come back to Rapture in a story that brings Booker and Elizabeth to the underwater city on the eve of its fall from grace. Developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, this DLC features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine. The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management to give the player a combat experience that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock as well as the return of the weapon wheel, a new Plasmid, new Gear and Tears. Explore the city when it was at the height of its beauty, meet some old “friends,” and make some new ones, all through the eyes of Booker DeWitt. Why are Booker and Elizabeth in Rapture? What was the city like before everything fell to pieces? The answers to these questions and more will be found in BioShock Infinite: Burial at Sea – Episode 1.

**This pack is included in the BioShock Infinite Season Pass and will contain new Achievements.
Game overview

Price

$14.9975% OFF

$3.74

Followers

No data

Reviews

78% positive out of 1,425

Updated 15/12/2025 12:35

Metacritic

No data

Copies sold

No data

Revenue

No data

Twitch

No data

#5059Top Seller

Highest ranking achieved on 27/07/2023

SteamView on SteamOfficial Website

Top Sellers Ranking

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Steam Top Sellers Ranking History
Daily best and worst positions in Steam's top sellers chart | Range: #7,964 - #9,062

Reviews History

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BioShock Infinite: Burial at Sea - Episode One - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: BioShock Infinite

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"