CivCity: Rome

CivCity: Rome

Released: 06/04/2007

Game Informations

Developer

FireFly Studios, Firaxis Games

Publisher

2K

Description

CivCity: Rome, an innovative city builder inspired by the world of Sid Meiers Civilization, and created by a collaboration between Firefly Studios and Firaxis Games, invites players to shift focus from building a multi-city empire and zoom-in on the great cities of the Roman Empire, culminating in Rome itself! Through dozens of missions, each offering an array of interesting decisions, players will be charged with building, nurturing and managing one of these great cities as they endeavour to lead the Roman Empire from its humble beginnings to its mighty apogee. Features players have enjoyed in the Civilization series, like research, city happiness, production and culture, can now be managed actively in the wonderfully immersive world of CivCity: Rome.
  • Look inside the buildings - For the first time in a city builder you can look inside the Villas, the forums, and even the Roman baths! Discover, in much greater detail, how Romans went about their daily lives.
  • Civilize your city - More than 70 technologies can be developed over time to give your city a strategic advantage. Use the rich research tree to improve many aspects of your city and its relation to the wider empire.
  • Follow the life of a Roman family - Do they thrive and prosper from humble hut to noble palace as they move through the generations or not? Well, thats your call!
  • Ease of play - Driven purely by building placement and strong visual feedback, the game lets you create your own living community simply by choosing and placing the wide variety of buildings.
  • Real Romans - An intriguing array of characters will interact with you
Game overview

Price

$9.99

Followers

1,129

Updated 16/12/2025 04:17

Reviews

73% positive out of 772

Updated 15/12/2025 12:53

Metacritic

67

Copies sold

20.0K

Revenue

$89.4K

Twitch

No data

#4056Top Seller

Highest ranking achieved on 24/02/2024

SteamView on SteamOfficial WebsiteMetacritic

Top Sellers Ranking

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Steam Top Sellers Ranking History
Daily best and worst positions in Steam's top sellers chart | Range: #7,617 - #9,191

Reviews History

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CivCity: Rome - Reviews History
Track total reviews and daily positive/negative breakdown

Followers History

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What this shows: Follower count tracks ongoing community engagement over time. Unlike wishlists (which reflect purchase intent), followers indicate sustained interest and active monitoring. Rapid growth spikes often correlate with viral moments, major updates, or positive press coverage. For released games, continued follower growth suggests healthy long-term engagement, which supports DLC sales and live-service revenue. For unreleased games, steady upward trajectory indicates building hype. Compare the slope of this line to similar titles—steeper growth rates predict stronger commercial performance. Use the comparison feature to benchmark against up to 4 genre competitors simultaneously for comprehensive competitive analysis.

CivCity: Rome - Followers History
Track follower growth over time

What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.

Followers Growth
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Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"