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- Civilization V - Civ and Scenario Pack: Korea

Civilization V - Civ and Scenario Pack: Korea
Released: 11/08/2011
Base Game
Sid Meier's Civilization® VDeveloper
Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Publisher
2K, Aspyr (Mac), Aspyr (Linux)
Description
Scenario Description:
The great warlord Toyotomi Hideyoshi has unified Japan. To keep his Samurai busy, his eye now turns west to Korea. Will he be able to expand his empire? Or will Korea's Chinese allies arrive in time? Play as one of four Civilizations: Korea, China, Manchuria, or Japan.Sejong the Great (1397-1450 AD)
The fourth king of the Choson Dynasty of Korea, and considered by many to be the greatest king in Korean history. His reign was marked by his deep care for his people’s welfare and his encouragement of sciences and technology. He is credited with the creation of the Korean written language.Price
$4.99
Followers
No data
Reviews
58% positive out of 215
Updated 15/12/2025 12:35
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Highest ranking achieved on 20/06/2024
Top Sellers Ranking
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Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: Sid Meier's Civilization® V
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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