Sid Meier's Civilization® VII: Xerxes (The Achaemenid) Persona

Sid Meier's Civilization® VII: Xerxes (The Achaemenid) Persona

Released: 19/05/2025

Game Informations

Developer

Firaxis Games

Publisher

2K

Description

Enjoy an alternate persona for the Civilization VII base game leader Xerxes with his Achaemenid Persona!* This persona includes a unique outfit and background for Xerxes, plus a new Unique Ability and Agenda that reflect a different side of his personality!

Note that if you already own Civilization VII Deluxe Edition or Founders Edition, then you already own this content.

Xerxes, The Achaemenid - Unique Ability

Silk Road: Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements.

Xerxes, The Achaemenid - Agenda

Lord of Coin: Decrease Relationship by a Medium Amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small Amount if player has fewer Trade Routes than Xerxes.

*This leader persona is now available as a separate purchase for Sid Meier's Civilization VII Standard Edition owners (base game required). If you own Sid Meier's Civilization VII Deluxe or Founders Edition, then you already own this content.

Game overview

Price

$3.99

Followers

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Reviews

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Metacritic

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Copies sold

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Revenue

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Twitch

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#6696Top Seller

Highest ranking achieved on 06/11/2025

SteamView on SteamOfficial Website

Top Sellers Ranking

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Steam Top Sellers Ranking History
Daily best and worst positions in Steam's top sellers chart | Range: #6,696 - #9,192

Reviews History

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Sid Meier's Civilization® VII: Xerxes (The Achaemenid) Persona - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: Sid Meier's Civilization VII

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"