- New Connect
- Art Games Studio S.A.
- When I Was Young

When I Was Young
Released: 10/07/2020
Developer
WallRus Group
Publisher
Art Games Studio S.A.
Description
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About the Game
Welcome to the jungle!The 1960s are calling and it's not Flower Power! During his tour in Vietnam, your brother went missing in action and you have decided to enlist so you can discover the truth behind his disappearance at all cost. However, will you be able to survive one of the most brutal conflicts in the history of the modern world?

Engaging Gameplay
Conquer the trials of the Vietnam War in hardcore and exciting 2D combat experience, including numerous types of enemies, highly detailed shooting mechanics and unique gameplay challenges. Do you have what it takes?
Thrilling Storyline
Discover the fate of your brother and find your place in the enchanting storyline inspired by many of the best depictions of the Vietnam War on the big screen. Enjoy nine full chapters of the story!
Stylish Presentation
Immerse yourself in the great entourage of the 1960s, accompanied by an excellent soundtrack and eye-pleasing pixel graphics. Push through the lush jungles, war-torn streets and underground tunnels!

Price
$11.99
Followers
959
Updated 12/12/2025 19:49
Reviews
73% positive out of 151
Updated 12/12/2025 12:46
Metacritic
No data
Copies sold
6.2K
Revenue
$39.5K
Twitch
No data
Highest ranking achieved on 19/09/2025
Top Sellers Ranking
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Reviews History
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Followers History
Compare in GDI BenchmarkWhat this shows: Follower count tracks ongoing community engagement over time. Unlike wishlists (which reflect purchase intent), followers indicate sustained interest and active monitoring. Rapid growth spikes often correlate with viral moments, major updates, or positive press coverage. For released games, continued follower growth suggests healthy long-term engagement, which supports DLC sales and live-service revenue. For unreleased games, steady upward trajectory indicates building hype. Compare the slope of this line to similar titles—steeper growth rates predict stronger commercial performance. Use the comparison feature to benchmark against up to 4 genre competitors simultaneously for comprehensive competitive analysis.
What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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