
KLITTER
Releases: To be announced
Developer
ENU
Publisher
CreativeForge Games
Description
A neo-shooter that fuses the precision of arena combat with the chaos of glitchcore and the rhythm of a movement-driven brawler. Every shot. Every dash. Every kill - your style, your flow, your system crash.
MOVE LIKE YOU’RE BROKEN
Master fluid, high-velocity movement across distorted arenas:
Wall-jump, air-dash, and slide through collapsing systems.
Stop moving - you die.
Flow perfectly - and the world shatters.
Your movement is your weapon. Your speed is your survival.
THE GLITCH ARSENAL
Experiment with three unstable, experimental weapons - each capable of merging and mutating in real time.
Mix e v e r y t h i n g.
Bend physics.
Rewrite combat itself.
No two fights are ever the same.
CYBERGRIND MODE
You want ETERNAL? Earn it.
Face the Cybergrind - a brutal endless mode where time loops, the world mutates, and enemies fight back harder every second.
Dynamic difficulty scaling.
Procedural arena corruption.
A test of pure skill and flow.
Only the glitch survives.
PURE FLOW. ZERO MERCY.
Minimal vibration. Maximum speed.
No HUD clutter, no downtime - just movement, precision, and destruction.
Move. Shoot. Destroy.
You are not playing the system - you are breaking it.
Price
No data
Followers
6
Updated 15/12/2025 22:00
Reviews
No data
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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