- New Connect
- CreativeForge Games
- Time To Stop Time

Time To Stop Time
Released: 06/11/2020
Developer
Sicarius
Publisher
CreativeForge Games
Description
Time To Stop Time is a first-person superhero action. You’re given the power to control time and a huge responsibility to save every innocent person from the imminent danger. There is a limited time to analyse the situation and navigate through a storm of falling debris, bullets and explosions.
Choose your own solution for each situation and find the most creative way to resolve an imminent crisis!
Time-frozen physics
Change the trajectory of moving bullets to send them back. Throw and move different objects to create a path or improvised weapons.Extreme surfing
Jump on a rocket or a tank shell, turning it into an explosive hoverboard.40+ Time Sandbox Levels
From simple bar brawls to saving the President — each level is unique and it’s up to you how to solve its puzzles.Tactical kicking
Accelerate objects or your enemies with a good kick.Throw knives
Throw multiple knives at enemies.Time skip
Move objects forward in time, send bullets straight to enemy faces!
Price
$0.79
Followers
No data
Reviews
73% positive out of 153
Updated 12/12/2025 12:40
Metacritic
No data
Copies sold
12.3K
Revenue
$86.2K
Twitch
No data
Highest ranking achieved on 12/10/2023
Top Sellers Ranking
What this shows: Steam's top sellers ranking is updated hourly based on revenue, not unit sales. A game consistently in the top 20 demonstrates strong commercial performance. Look for sustained periods in high positions (green zones) which indicate stable revenue generation. Sharp drops often correlate with the end of promotional sales or the launch of competing titles. Investors should note that top 10 placements typically have significant impact on quarterly earnings, especially for mid-sized publishers.
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
Loading search interest data...