- New Connect
- Forever Entertainment S. A.
- The Mansion

The Mansion
Released: 31/03/2021
Developer
Forever Entertainment S. A.
Publisher
Forever Entertainment S. A.
Description

What's hiding in Alvin's past? What secrets will you discover traversing The Mansion? ...
The Mansion, a grim yet fascinating building you’re facing, doesn’t exist. Maybe it once existed, but when? And was it just like this? Maybe it simply resembles the existing one or maybe it was only assembled from scraps of memories, both real and those created in books, films, or on old postcards?
The construction in front of us, although looking robust, seems to have been built from the nightmarish memories of a tormented boy. And it stands in the very center of his nightmare.
One rainy day, cold as old bones that no duvet can warm up anymore, there was a faint knocking on the door to your small-town doctor’s office. It was a stranger, a thin young boy with a face prematurely aged by suffering, who was knocking with his last strength. He fell motionless in front of you, mumbling something unintelligible. You carried him to the couch, covered him with a blanket, and bent down to examine him. Then you looked into his eyes that were like bottomless wells and felt that you were falling down straight into his dream.
Now you’re standing in front of The Mansion and you know you’re not leaving until you face the fears and painful memories of this boy. And the monsters from his dreams seem weirdly real to you – perfectly capable of doing you real harm.
Welcome to our nightmare!


Price
$6.99
Followers
No data
Reviews
66% positive out of 144
Updated 12/12/2025 12:49
Metacritic
No data
Copies sold
5.4K
Revenue
$13.6K
Twitch
No data
Highest ranking achieved on 30/05/2023
Top Sellers Ranking
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Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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