House Builder - Medieval DLC

House Builder - Medieval DLC

Released: 19/06/2024

Game Informations

Base Game

House Builder

Developer

FreeMind S.A.

Publisher

PlayWay S.A., FreeMind S.A.

Description

Developer's note: First Medieval DLC house will appears after passing Castle Flipper House, which is also in a medieval climate (it is located on map near Spain - it is the house from the basic version of the game)

“New ideas must use old buildings.”!


To better understand the present, sometimes you need to know the past. We invite to know more about building in Dark Ages in Medieval DLC of House Builder, where you can create three new houses:

🌊Watermill house🌊


The world's first mills were built as early as 1 B.C.! The mechanism was equipped with a water wheel, the driving force of which was derived from the energy of the dammed water - this made it easy to grind cereals and produce flour and groats. Mills had to be located close to rivers or streams. At this level, you will be able to move into a Medieval mill, which will also be home to you - from now on you will be able to call yourself a miller!

⚒️Blacksmith's house⚒️


Blacksmiths were a very important profession in the Middle Ages. Their main task was to make horseshoes so that the horses could work effectively and efficiently in the fields, and serve in transport and battle. The blacksmith also made barrels, nails, and various useful tools. It was a popular and respected profession - famous writers and chroniclers wrote about them. With the DLC, you will be able to feel like a medieval blacksmith - you will build your own house including a workshop!

💨Windmill house💨


Windmills are structures with wings that, driven by the wind, are used to grind grain. They are the oldest windmill engine invented by humans - they were invented in the ninth century in eastern Persia, while by the end of the twelfth century, they had spread to England and the Netherlands - and nowadays many people convert old windmills into houses. On the level, you will build a wooden windmill, which will also be a home for you!
Game overview

Price

$4.99

Followers

No data

Reviews

91% positive out of 11

Updated 12/12/2025 13:22

Metacritic

No data

Copies sold

No data

Revenue

No data

Twitch

No data

#1214Top Seller

Highest ranking achieved on 20/06/2024

SteamView on SteamOfficial Website

Top Sellers Ranking

What this shows: Steam's top sellers ranking is updated hourly based on revenue, not unit sales. A game consistently in the top 20 demonstrates strong commercial performance. Look for sustained periods in high positions (green zones) which indicate stable revenue generation. Sharp drops often correlate with the end of promotional sales or the launch of competing titles. Investors should note that top 10 placements typically have significant impact on quarterly earnings, especially for mid-sized publishers.

Steam Top Sellers Ranking History
Daily best and worst positions in Steam's top sellers chart | Range: #4,475 - #9,190

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

House Builder - Medieval DLC - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: House Builder

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"