Agony Soundtrack

Agony Soundtrack

Released: 05/02/2019

Game Informations

Base Game

Agony

Developer

Madmind Studio

Publisher

Madmind Studio

Description

CD1

01. Android Lust - Agony theme 04:18

02. The Fall 01:55

03. Menu theme 01:48

04. Red Goddess 01:48

05. Maze 02:45

06. The Pit 02:58

07. Pleasure and pain 02:02

08. Stranded 01:42

09. Just like other beasts 03:11

10. Servant of Hell 02:22

11. Bring me his head 02:05

12. Frozen fire 01:26

13. Ice and blood 02:47

14. Chase 02:20

15. Waterfalls 01:35

16. Ruins of the past 02:56

17. Road to ascension 02:44

18. Sit on the throne 02:19

19. King 02:58

20. The Tower 01:56

21. Finale 06:51

22. Android Lust - Outro theme 03:40

23. Once again 04:02

24. Alive 01:24

Total: 63:51

CD2

Atmospheres

01. Part I 17:55

02. Part II 18:07

03. Part III 18:02

04. Part IV 17:58

Total: 72:02

Music by Draco Nared and Android Lust

Atmospheres by Patryk Karwat and Draco Nared

Songs performed by Android Lust and Others

Soundtrack album produced by Draco Nared and Patryk Karwat

Album production consultant: Agnieszka Rumińska

Game overview

Price

$3.99

Followers

No data

Reviews

86% positive out of 7

Updated 12/12/2025 12:29

Metacritic

No data

Copies sold

No data

Revenue

No data

Twitch

No data

SteamView on SteamOfficial Website

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

Agony Soundtrack - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: Agony

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"