- New Connect
- Madmind Studio
- Succubus - Onoskelis

Succubus - Onoskelis
Released: 08/09/2022
Base Game
SUCCUBUSDeveloper
Team Alpha
Publisher
Madmind Studio
Description

This DLC allows you to play as iconic "Onoskelis" demon from the start.
Play as Onoskelis - a wild, brutal and barrier-free demoness. Gain new ice and fire powers that will help you emphasize your superiority over other demons!
Play as the icy or classic Onoskelis, with a refreshed design that makes models of this character never look so good! Both models have been prepared from scratch to ensure the high quality expected by fans.
With full support for these models, players will be able to experience the story in Succubus as Onoskelils, which will appear in gameplay, story cutscenes, and any additional animations available!
Make a Selfie
Onoskelis may not smile as cute as Succubus, but especially for you,
she will start snapping her jaws as soon as you ask her, presenting herself in two new positions, characteristic of its species.
Feature list:
- Onoskelis Skin
- Onoskelis Skin (ice)
- 4 new special powers
- Onoskelis voiceovers
- 2 new selfie poses
Price
$3.99
Followers
No data
Reviews
62% positive out of 26
Updated 12/12/2025 12:59
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Highest ranking achieved on 27/10/2023
Top Sellers Ranking
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Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: SUCCUBUS
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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