- New Connect
- One More Level
- Deadlings: Rotten Edition

Deadlings: Rotten Edition
Released: 11/11/2014
Developer
ONE MORE LEVEL
Publisher
ONE MORE LEVEL
Description

Death is lonely. He has zero friends on his FaceTome account and no one to hang out with. So, in order to feel better he begins “Project Deadlings”. Death buys a factory where he can build his laboratory and begin training a massive army of zombie minions.
As the army of Deadlings grows, the mazes of the laboratory become deadlier, loaded with puzzles and death-defying traps. Different Deadlings have their own unique abilities: Bonesack is agile - he can run and jump, Creep can climb on walls and ceilings, Lazybrain treads slowly but carefully and Stencher... well Stencher has gastric problems so he can use his powerful gas clouds to fly.
You will have to combine all of these abilities to find your way in Death's Maze.
Can you help Death to kill his boredom? Will you be able to navigate all 60+ levels available in Deadlings? Will you complete Project Deadlings, and successfully train all of your zombie minions?

- Arcade side-scroller with strategy elements!
- Four different types of zombie minions with unique abilities!
- 70 levels of pure zombie gore fun!
- Additional game mode - Nightmare - only for the hardcore gamers!
What's new in the Rotten Edition?
- 10 brand new bonus levels
- 15 new levels in Nightmare Mode
- Steam achievements and leaderboards
- Full controller support
- Nightmare mode unlocked from the beginning
- Steam Trading Cards and Badges
- HD graphics

Price
$3.99
Followers
472
Updated 12/12/2025 15:51
Reviews
76% positive out of 62
Updated 12/12/2025 12:26
Metacritic
No data
Copies sold
25.0K
Revenue
$35.8K
Twitch
No data
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Followers History
Compare in GDI BenchmarkWhat this shows: Follower count tracks ongoing community engagement over time. Unlike wishlists (which reflect purchase intent), followers indicate sustained interest and active monitoring. Rapid growth spikes often correlate with viral moments, major updates, or positive press coverage. For released games, continued follower growth suggests healthy long-term engagement, which supports DLC sales and live-service revenue. For unreleased games, steady upward trajectory indicates building hype. Compare the slope of this line to similar titles—steeper growth rates predict stronger commercial performance. Use the comparison feature to benchmark against up to 4 genre competitors simultaneously for comprehensive competitive analysis.
What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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