- New Connect
- The Farm 51
- Chernobylite Short Story: The Arrival

Chernobylite Short Story: The Arrival
Released: 28/07/2022
Base Game
Chernobylite Complete EditionDeveloper
The Farm 51
Publisher
The Farm 51
Description
Available in English only. This content requires the base game Chernobylite.
“Sashko was after someone – someone who was on the run, someone he desperately needed to have a word with. And this person was here, in the Chernobyl Exclusion Zone. „Why this radioactive hellhole, of all fucking places” – he wondered – „Why not Caracas or Mexico City?” On top of that, this place had attracted corporate vultures with enough cash to hire an army of mercs and lock down the entire area. NAR, that’s what they were called. Rumors say that strange things are happening in the Zone. That this place has changed and it’s even more dangerous than before...”
Price
Free to Play
Followers
No data
Reviews
100% positive out of 8
Updated 12/12/2025 12:58
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: Chernobylite Complete Edition
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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