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- The Farm 51
- Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea

Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea
Released: 11/10/2013
Base Game
Painkiller Hell & DamnationDeveloper
The Farm 51
Publisher
Prime Matter
Description
Key Features
- 3 singleplayer/coop maps themed around picturesque ocean view settings: Monastery, Docks and Ruins
- New Ruins level with epic sea-monster boss fight
- Redesigned boss: check out the hellish offspring of Thor and Leviathan
- New enemies: Ancient Soldiers, Conquistadors, Gimps
- Revamped enemies from the original Painkiller: Hellbikers, Rocket-Jumpers, Scythe Monks, and Grenadier Monks
- New weapon: Cannon; Primary Fire: shoots a massive fiery cannonball that pushes enemies away, burning/insta-gibbing them on direct hit and at close range; Secondary Fire: shoots an icy cannonball that freezes multiple enemies on direct impact, and slows enemies in an AoE-radius
- New Tarot Card: 666 ammo
Price
$1.39
Platforms
Followers
No data
Reviews
81% positive out of 42
Updated 24/02/2026 12:22
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: Painkiller Hell & Damnation
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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