Painkiller Hell & Damnation: Heaven's Above

Painkiller Hell & Damnation: Heaven's Above

Released: 20/06/2013

Game Informations

Developer

The Farm 51

Publisher

Prime Matter

Description

Heaven’s Above takes the player out of the first-person perspective and presents itself as a top-down shooter. Heaven’s Above lets you play 5 maps from the campaign in single player or co-op mode including one of the monumental boss fights.

Key Features

  • Control the battlefield from above
  • 5 campaign maps (playable in single player and co-op mode): Graveyard, Town, Babel, Angkor, Pentagon
  • Encounter one of the hardest big guys in Purgatory: The Stone Golem aka Oriental Demon
  • New power-ups and environmental weapons (including howitzer gun, fire traps, electro shockers and squeezers)
  • New Steam achievements
  • All weapons from the original PK HD plus throwable mines
Game overview

Price

$9.99

Followers

No data

Reviews

53% positive out of 47

Updated 12/12/2025 12:26

Metacritic

No data

Copies sold

No data

Revenue

No data

Twitch

No data

SteamView on SteamOfficial Website

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

Painkiller Hell & Damnation: Heaven's Above - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: Painkiller Hell & Damnation

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"