Painkiller Hell & Damnation: The Clock Strikes Meat Night

Painkiller Hell & Damnation: The Clock Strikes Meat Night

Released: 22/02/2013

Game Informations

Developer

The Farm 51

Publisher

Prime Matter

Description

When the clock strikes midnight, it’s meat night in Daniel’s hemisphere. Although the edibility of demon flesh still has to be explored for the bigger part of mankind, Daniel knows that one already. Join Daniel in his newest adventure of carnival carnage…

Key Features:

  • Dual weapons power-up: that’s right, Daniel had steroids for breakfast over the past weeks. The following weapons are available for Akimbo in Singleplayer and Coop: Minigun, Shotgun, Stakegun, Electrodriver
  • New Tarot Card: Health Stealer - Daniel is now leeching life out of his foes and you know what that means, right? This makes Daniel the Perpetuum Mobile of Death, that’s for sure.
  • Expansion of the Singleplayer and Cooperative gameplay: new actions, secret areas, usable mechanisms, more enemy variations
  • New Enemies: Loki, Ninja, Leper Monk
  • New unique character set: Lepers (medieval zombies)
  • New Environmental Weapon: Meat Mine (the head of a dismembered Leper explodes as a mine after being charged with Soul Catcher)
    “It was horrible. There was this awful stench of demon flesh in the air and this blood-boiled maniac kept supercharging the cut off head of my mate until it exploded, sweeping dozens of others to their death. These images of savagery still haunt me in my dreams…” – Surviving demon of Daniel’s assault on the Old City
  • Two Singleplayer Maps expanded with content
    • Asylum: Underground/sewers section of the size of the original map has been added to the level

      “Teleport to insanity”: after beating the level in the “original” way, Daniel is thrown into a maze of mirrors, teleporting him between various sections, leading to a massive outdoor slaughter-fest
    • Bridge: Huge new Winter Town from the World War II era has been added to the original map
      • Zombie soldiers and tanks are still on patrol
      • Boss fight has been added. According to rumours it’s got something to do with gas tanks
      • New gameplay elements: Cart-chase and cable railway now have to be fought actively
  • One New Single-player Map (Town) remade and adapted - combat actions are rearranged, additional enemies (Templars) appear there
Game overview

Price

$6.99

Followers

No data

Reviews

71% positive out of 38

Updated 12/12/2025 12:26

Metacritic

No data

Copies sold

No data

Revenue

No data

Twitch

No data

SteamView on SteamOfficial Website

Reviews History

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Painkiller Hell & Damnation: The Clock Strikes Meat Night - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: Painkiller Hell & Damnation

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"