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- The Farm 51
- Painkiller Hell & Damnation: The Clock Strikes Meat Night

Painkiller Hell & Damnation: The Clock Strikes Meat Night
Released: 22/02/2013
Base Game
Painkiller Hell & DamnationDeveloper
The Farm 51
Publisher
Prime Matter
Description
Key Features:
- Dual weapons power-up: that’s right, Daniel had steroids for breakfast over the past weeks. The following weapons are available for Akimbo in Singleplayer and Coop: Minigun, Shotgun, Stakegun, Electrodriver
- New Tarot Card: Health Stealer - Daniel is now leeching life out of his foes and you know what that means, right? This makes Daniel the Perpetuum Mobile of Death, that’s for sure.
- Expansion of the Singleplayer and Cooperative gameplay: new actions, secret areas, usable mechanisms, more enemy variations
- New Enemies: Loki, Ninja, Leper Monk
- New unique character set: Lepers (medieval zombies)
- New Environmental Weapon: Meat Mine (the head of a dismembered Leper explodes as a mine after being charged with Soul Catcher)
“It was horrible. There was this awful stench of demon flesh in the air and this blood-boiled maniac kept supercharging the cut off head of my mate until it exploded, sweeping dozens of others to their death. These images of savagery still haunt me in my dreams…” – Surviving demon of Daniel’s assault on the Old City - Two Singleplayer Maps expanded with content
- Asylum: Underground/sewers section of the size of the original map has been added to the level
“Teleport to insanity”: after beating the level in the “original” way, Daniel is thrown into a maze of mirrors, teleporting him between various sections, leading to a massive outdoor slaughter-fest - Bridge: Huge new Winter Town from the World War II era has been added to the original map
- Zombie soldiers and tanks are still on patrol
- Boss fight has been added. According to rumours it’s got something to do with gas tanks
- New gameplay elements: Cart-chase and cable railway now have to be fought actively
- Zombie soldiers and tanks are still on patrol
- Asylum: Underground/sewers section of the size of the original map has been added to the level
- One New Single-player Map (Town) remade and adapted - combat actions are rearranged, additional enemies (Templars) appear there
Price
$6.99
Followers
No data
Reviews
71% positive out of 38
Updated 12/12/2025 12:26
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
No data
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: Painkiller Hell & Damnation
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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