Apocalipsis: One Night in the Woods

Apocalipsis: One Night in the Woods

Released: 27/08/2018

Game Informations

Base Game

Apocalipsis

Developer

Punch Punk Games

Publisher

Wildlands Interactive, Ultimate Publishing

Description

Harry didn't believe his beloved was guilty of witchcraft, although whenever she disappeared into the woods he was being haunted by unsettling dreams...
Learn the truth about Zula and discover the secret of the woods. With demons lurking in the dark of the forest, it will be a night to remember.

  • Play as Zula and learn more about her story
  • Use a new artifact: a magic lamp
  • New bigger levels to explore
  • New achievements to unlock
Game overview

Price

$1.99

Followers

No data

Reviews

70% positive out of 20

Updated 12/12/2025 12:31

Metacritic

No data

Copies sold

No data

Revenue

No data

Twitch

No data

SteamView on Steam

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

Apocalipsis: One Night in the Woods - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: Apocalipsis

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"