Draw Distance S.A. (Q4 2025): A Skeleton Crew on Life Support
The central tension for Draw Distance S.A. is no longer about growth or "next hits," but immediate existential survival. Operating under formal restructuring proceedings since July 2025, the studio has effectively ceased to function as a traditional game developer.
Executive Summary
The central tension for Draw Distance S.A. is no longer about growth or "next hits," but immediate existential survival. Operating under formal restructuring proceedings since July 2025, the studio has effectively ceased to function as a traditional game developer and has pivoted to a skeleton-crew maintenance and work-for-hire model.
While Q4 2025 delivered a rare Operating Profit (+89k PLN) driven by strict cost controls and the recoupment of Reckoning of New York, the balance sheet remains alarming. With cash reserves at a microscopic 45k PLN - barely enough to cover two weeks of operational costs—and a hollowed-out team (1 FTE, 4 contractors), the company is running on fumes. The "turnaround" in Net Profit is largely cosmetic, driven by stopping the bleeding rather than new value creation. Operations are now entirely dependent on back-catalog leftovers and a low-margin service contract with Retrovibe.
Verdict: Bearish
Key Financial Metrics (PLN)
*Percentage increase is misleading due to the negligible base.
Portfolio & Sales Performance
The portfolio performance depicts a studio living off past efforts, with its most ambitious recent title confirmed as a commercial failure.
1. Vampire: The Masquerade – Reckoning of New York (Recouped)
- Status: The report confirms this title finally recouped its production and marketing costs in Q4 2025.
- Performance: The company has started receiving profit-share royalties. This recoupment was aided by subscription deal inclusion (Amazon Luna).
- Insight: While technically a "success" (it paid for itself), the fact that it took this long to recoup suggests it is a modest earners, not a company-maker. It is now a low-maintenance annuity.
2. Serial Cleaners (Flop)
- Status: Dead Asset.
- Performance: Management has capitulated. The report explicitly states the game "has not crossed the sales threshold" and "will not achieve this goal for at least several years."
- Insight: The company has ceased detailed reporting on this title. This was intended to be a flagship sequel but has become a drag on the portfolio, monetizable only through deep discounting.
3. Serial Cleaner (Original) (Cash Cow)
- Status: Stabilizer.
- Performance: Continues to generate steady revenue, particularly through mobile ports and subscription services (Play Pass).
- Insight: Ironically, the 2017 original continues to outperform its sequel in terms of reliability.
Future Outlook & Pipeline
Pipeline Status: Non-Existent.
The report lists zero new internal IPs in development. The company’s "production" capability appears to have been dismantled:
- Headcount collapse: The report lists employment as 1 FTE and 4 contractors. A 5-person team cannot develop "mid-core AA games" as the company claims is its mission.
- Pivot to Services: The October 2025 agreement with Retrovibe confirms a strategic shift to work-for-hire (porting, code optimization) to secure immediate monthly cash flow.
- R&D: While the company completed GameINN grant projects ("Narrative System", "Real World Data"), it lacks the manpower to commercialize them into a new internal game.
Upcoming Games:
- None. Search of public sources confirms no announced titles for 2026. The "Project Cardinal" (Reckoning of N.Y.) is finished. The studio is effectively dormant regarding new releases.
Risk Assessment
1. Liquidity Crisis (Critical) With 45k PLN in cash, the company is technically insolvent on a cash basis. It is surviving largely because restructuring proceedings (opened July 2025) have frozen enforcement of its 9.4m PLN in total liabilities (including 3m PLN in loans). Any delay in receivables or the Retrovibe contract payment would cause immediate default.
2. Zombie Company Scenario The reduction to ~5 staff members suggests Draw Distance has become a "Zombie Company"—existing solely to service old debts via catalog revenue, with no capacity to build the future value required to pay off those debts in a restructuring arrangement.
3. Portfolio Concentration Revenue is entirely dependent on the Vampire license (which they do not own) and the aging Serial Cleaner. If the licensor rights expire or the long-tail fades, revenue drops to near zero.