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Earnings Report

Noobz from Poland Q4 2025: Better quarterly optics, but single-project risk still dominates the equity case.

Company:Noobz from Poland
Noobz From Poland logo

Q4 losses narrowed year over year, but the business remains dependent on one unreleased title, execution discipline, and successful conversion of wishlist momentum into revenue.

Executive Summary

The central tension is straightforward: Noobz from Poland improved headline quarterly profitability versus a weak Q4 base, but the company still has no meaningful live product revenue engine and is financing execution risk around a single core release. My verdict is Neutral to Bearish.

On one hand, Q4 2025 shows narrower operating and net losses compared with Q4 2024, strong cash at period end, and visible market interest around Total Tank Simulator 2 demo activity. On the other hand, most of the valuation case still rests on future commercialization, while current reported sales remain low and portfolio concentration is high.

Key Financial Metrics

Metric (Q4 YoY)Q4 2025Q4 2024YoY Change
Revenue (net sales and equivalents)PLN 335,161PLN 14,738+2,174%
Operating Profit (Loss)PLN -817,025PLN -887,731Loss improved by PLN 70,705
Net Profit (Loss)PLN -855,341PLN -890,570Loss improved by PLN 35,229

Additional context matters for quality of earnings. Full-year 2025 net result is a PLN 908,569 loss versus PLN 1,168,303 profit in 2024, indicating that the annual comparison is burdened by prior-year non-recurring effects and does not yet show a stable monetization profile.

Portfolio and Sales Performance

The report is transparent on engagement indicators but thin on title-level monetization data. There are no disclosed unit sales, gross revenue per game, conversion rates, or DLC attach metrics for core products. That is a material transparency gap for investors trying to underwrite commercial readiness.

For Total Tank Simulator 2, management reports nearly 16,000 demo players by year-end and over 10,000 net wishlists in the measured period. This is directionally positive and suggests genuine demand discovery, especially given unpaid influencer exposure. Still, there is no disclosed funnel from demo traffic to expected launch conversion, which limits confidence in revenue forecasting.

From an accounting lens, production work is moving through inventory and work-in-progress. Inventories increased to PLN 1,172,862 (from PLN 553,163), with products in progress at PLN 1,168,447. This is consistent with active development, but it also increases dependence on successful launch execution. The report does not provide a title-level recoupment bridge or explicit remaining carrying values per released game, so investors cannot independently test amortization discipline title by title.

The associated company exposure (Play of Battle S.A., 32.17% stake) adds optionality, with Systemic War demo traction reported at 81,290 downloads and 2,223 peak concurrent users. However, optionality is not equivalent to consolidated cash generation for the parent at this stage.

Future Outlook and Pipeline

Pipeline visibility in the filing centers on one major near-term milestone: the next Total Tank Simulator 2 demo in Q2 2026, followed by launch-path decisions and potential publishing structure choices.

A key balance-sheet and execution enabler came at the turn of Q3 and Q4 2025. The company completed a Series J share issue on 9 October 2025, placing 193,500 ordinary bearer shares at PLN 12.00 per share for total gross proceeds of PLN 2,322,000.00. Management indicates that the proceeds are intended to fund continued production of Total Tank Simulator 2, including marketing and ongoing operating activity. The related share-capital increase was registered in the Polish KRS on 5 November 2025.

Strategically, self-publishing can preserve upside if the team controls quality and launch operations. Execution burden, however, rises materially in user acquisition, platform positioning, and post-launch live support. Management also states it may still consider external publishing if terms are favorable. That flexibility is positive, but it signals that go-to-market finalization is not complete.

Portfolio breadth remains limited. The company has progress signals, but not enough disclosed evidence that a second independent revenue pillar is close to commercialization.

Risk Assessment

Market risk: Steam visibility is crowded and demo engagement does not guarantee launch conversion.

Portfolio concentration risk: The equity story is heavily tied to one unreleased flagship title.

Amortization and asset-quality risk: Growing development balances without title-level recoupment disclosure increase uncertainty around future write-down sensitivity.

Cash flow risk: Operating cash flow for 2025 is negative (PLN -858,091), and current runway quality depends on disciplined spending after recent equity funding.

Operational risk: Delivery quality, release timing, and marketing execution in 2026 are the critical value drivers; slippage would likely pressure both sentiment and balance-sheet quality.

Management Commentary

Management’s own language is constructive but should be read with execution caution. The report states that: "The funds obtained allow uninterrupted work on the project." It also states that: "The nearest production goal is to release the next demo planned for Q2 2026."

Those statements are directionally reassuring on continuity of development. They are not, by themselves, proof of commercial readiness. Investors should look for the next report to include clearer launch economics, conversion assumptions, and a tighter title-level recoupment disclosure package before assigning a higher conviction multiple.

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