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Earnings Report

Render Cube Q3 2025: Tax Credits and DLCs Mask a Stagnant Pipeline and Aggressive Cash Drain

Company:Render Cube
Render Cube logo

Despite a headline beat in Net Profit driven by tax anomalies and DLC sales, Render Cube's flat year-to-date revenue and massive dividend payout signal a company milking a single aging asset rather than investing in growth.

Executive Summary: A Yield Trap Disguised as a Growth Stock

Render Cube’s Q3 2025 report presents a classic case of "financial window dressing" that requires immediate forensic dismantling. On the surface, the company reported a +18.2% YoY revenue increase and a staggering +68.7% jump in Net Profit. However, these numbers are a mirage driven by a tax benefit and the release of a paid DLC (Echoes of Nature) at the very end of Q2.

The "Elephant in the Room" is the management's capital allocation strategy. Despite admitting that their next major title is still only in "pre-production" as of 2025 — five years after their debut hit—the company chose to drain its war chest. Render Cube paid out a massive PLN 14.5 million dividend in July 2025, reducing their cash position from PLN 25.5 million to PLN 16.1 million. This aggressively shareholder-friendly move signals a lack of high-ROI internal reinvestment opportunities. Essentially, Render Cube is liquidating its growth potential to pay yields, behaving like a mature utility rather than a dynamic game developer.

Key Financial Metrics: The Quality of Earnings is Low

The Year-over-Year (YoY) comparison for Q3 highlights a significant discrepancy between Operational Profit growth and Net Profit growth, raising red flags about earnings quality.

MetricQ3 2025 (PLN)Q3 2024 (PLN)Change (YoY)Context
Net Revenue4,445,0123,761,813+18.2%Driven by DLC launch; YTD revenue is flat (+0.3%).
Operating Profit (EBIT)2,268,5491,904,897+19.1%Margins remain stable, but growth trails Net Profit.
Pre-Tax Profit2,217,7651,745,487+27.0%
Net Profit2,304,2411,366,079+68.7%Warning: Boosted by a tax benefit of 86k vs a tax charge of 379k last year.

Forensic Note: The massive surge in Net Profit is not purely operational. In Q3 2024, the company paid ~379k PLN in taxes. In Q3 2025, they recorded a tax benefit (negative tax) of ~86k PLN. Adjusting for this tax anomaly, the "real" profit growth is far less impressive.

Portfolio Performance: Dangerous Monoculture

Render Cube is functionally a single-asset company. 100% of revenue is derived from Medieval Dynasty. While the company touts 2.5 million lifetime copies, the Year-to-Date (YTD) revenue is practically flat at PLN 12.11 million vs. PLN 12.07 million in 2024. This indicates that without the injection of the new DLCs (Echoes of Nature and Soundtrack Vol. 2), the organic decay of the base game would likely have resulted in negative growth.

  • Reliance on Discounting: The report heavily features marketing art for -40% sales events (Summer Sale, Autumn Sale). Heavy reliance on deep discounting to move units suggests the title has reached market saturation and is now dependent on price elasticity to maintain volume.
  • Platform Concentration: The company remains heavily dependent on Valve (Steam) and its publisher, Toplitz. While they have diversified to consoles and VR, the revenue stream is still singular.

Future Outlook & Pipeline: Glacial Pace of Innovation

The most alarming aspect of the report is the timeline for the successor title.

  • The Next Game: Management confirms the new IP only entered "pre-production" in 2025 . Given typical dev cycles for AA games, a release is likely years away. This creates a massive revenue gap that Medieval Dynasty DLCs may struggle to bridge indefinitely.
  • Q4 2025 Roadmap: The immediate future relies on the "Exquisite Pack" DLC and "Labour of Love" update scheduled for late 2025. While this ensures Q4 revenue won't collapse, it is a stop-gap measure, not a growth engine.

Risk Assessment: Currency and Personnel

  • Currency Exposure: The company generates 100% of its revenue in EUR but incurs costs primarily in PLN. The report explicitly states they do not hedge against currency risk. A strengthening PLN (as seen in the exchange rate shifts mentioned in the financial data notes) directly erodes margins.
  • "Shadow" Workforce: The company lists only 3 full-time employees but relies on 45 B2B contractors . While tax-efficient, this structure offers low organizational resilience. If the new project stalls or a competitor offers better rates, the "studio" could evaporate quickly, as B2B contractors have lower friction to leave than vested employees.
  • Publisher Dependency: The publisher, Toplitz, holds significant sway. While Render Cube now owns the IP rights, they are still entangled in a revenue share where they receive 50% of net receipts after recoupment.

Management Commentary: Defensive and Vague

The Management's commentary focuses heavily on the "long tail" sales model. While valid for a legacy title, the language regarding future projections is evasive. They explicitly state they "do not prepare binding sales plans" due to industry unpredictability. Furthermore, the detailed explanation of risk factors regarding "dependence on the main shareholder" (Iridium Media Group owning 55.71%) and potential family conflicts of interest within the Supervisory Board reads as a necessary legal disclosure but highlights governance rigidity.

Verdict: Render Cube is currently a "Zombie Developer"—alive and profitable thanks to a past hit, but moving too slowly to secure its future. The payout of cash reserves via dividends suggests management sees better returns in their own pockets than in accelerating the studio's development pipeline. Proceed with extreme caution.