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- This War of Mine: Stories - Season Pass

This War of Mine: Stories - Season Pass
Released: 14/11/2017
Base Game
This War of MineDeveloper
11 bit studios
Publisher
11 bit studios
Description
This Season Pass allows you to save money on content. All the stories can be downloaded in-game when available and require the base This War of Mine game on Steam to be played.
Episode 1: Father's Promise: tells a story of family’s struggle to preserve the last pieces of humanity in times of despair and cruelty.
The Father's Promise DLC introduces:
- a brand new storyline based on an audio-drama written by the famous Polish author, Łukasz Orbitowski
- 4 completely new locations
- 5 reconstructed and remastered locations
- set of new game mechanics: dialogue and clue searching systems
Episode 2: The Last Broadcast : puts you in shoes of a radio-operator who’s about to decide, whether there is a price too high for the truth
The Last Broadcast DLC introduces:
- 7 remastered locations
- 4 new locations
- new shelter
- new playable characters
- new radio mechanics
- new investigating and reporting mechanics
- new dilemmas mechanics
- non-linear story with 6 different endings
Episode 3: Fading Embers: portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man.
Fading Embers DLC introduces:
- New narrative devices
- New hub area to keep track of your progress
- Collection Management mechanics including:
- Securing the art collection
- Ability to gather new pieces of art
- Deciding on the fate of art pieces
- Brand new locations and sceneries
- Two new shelters
- Overhauled 9 locations from the original game
- 3 new playable survivors: Anja, Ruben, Zoran
Price
$1.04
Followers
No data
Reviews
72% positive out of 1,166
Updated 12/12/2025 12:13
Metacritic
No data
Copies sold
No data
Revenue
No data
Twitch
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Reviews History
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Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: This War of Mine
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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