
A-Men
Released: 24/01/2014
Developer
Bloober Team SA
Publisher
Bloober Team SA
Description
Classic puzzle-platformer, inspired by some oldschool titles like Lemmings and Lost Vikings.
What is A-Men like?
Hard. No holding your hand, no easy levels, we want to challenge you. If you are a casual, A-Men is not for you.
Key features:
- Hardcore puzzle-platformer, that will make you cry, if you aren't good enough
- 40 levels, that will give you a challenge
- High replay value - beat your best score and get all the achievements
- Pretty graphics, with a retro touch
- Five characters, with different skills and abilities
They played A-Men
Looking for gameplay videos of A-Men? We got them here!BRBteabreakTV - English
Jimmy Dali - English
DarykonLP - German
Want us to add your video here? Let us know!
Review our game
Are you a youtuber, blogger or just an editor at the gaming site, that wants to review our game? Drop us an email at press@blooberteam.com and we'll help you with that. Small, big, doesn't matter, everyone is welcome!
Feel free to monetize!
Any questions, feedback or problems?
Visit our community and let us know!Stay updated
Follow us on Facebook and Twitter for all the updates about our games!Price
$9.99
Followers
No data
Reviews
54% positive out of 26
Updated 12/12/2025 12:26
Metacritic
No data
Copies sold
6.2K
Revenue
$46.6K
Twitch
No data
Highest ranking achieved on 23/07/2023
Top Sellers Ranking
What this shows: Steam's top sellers ranking is updated hourly based on revenue, not unit sales. A game consistently in the top 20 demonstrates strong commercial performance. Look for sustained periods in high positions (green zones) which indicate stable revenue generation. Sharp drops often correlate with the end of promotional sales or the launch of competing titles. Investors should note that top 10 placements typically have significant impact on quarterly earnings, especially for mid-sized publishers.
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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