Lesson Learned: Cult of the Elizabeth

Lesson Learned: Cult of the Elizabeth

Released: 06/05/2024

Game Informations

Developer

MadGamesmith

Publisher

Gaming Factory

Description

Help Amelia on her journey through the Renaissance and enter the bizarre world of dreams!
Gather resources, build towers, and fend off waves of Elizabeth Bathory's helpers.
Face a horde of fanatics who want to help the aristocrat in her nefarious plans. Free your classmates and use their help to get out of this troublesome dream.


CLASSIC TOWER DEFENSE

Where there are towers there must be waves of enemies! You will meet a bloody countess who has made history on your way! This dreamy world is full of strange and twisted creatures that are her minions.


TOWERS, UPGRADES, AND MINIONS

Collect resources such as wood and stone to build and upgrade defensive towers. In addition to the slingshot, they will be your main defense against opponents. Use your helpers in battle, assign them simple tasks, and defend your spider base - Jarvis!


CO-OP AND SINGLE-PLAYER GAME MODES

Embark on this amazing adventure in this crazy world either solo or with a bunch of your best friends in split-screen co-op mode.
Game overview

Price

Free to Play

Followers

314

Updated 12/12/2025 19:20

Reviews

81% positive out of 26

Updated 12/12/2025 13:16

Metacritic

No data

Copies sold

1.6K

Revenue

$0

Twitch

No data

SteamView on SteamOfficial Website

Reviews History

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Lesson Learned: Cult of the Elizabeth - Reviews History
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Followers History

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Lesson Learned: Cult of the Elizabeth - Followers History
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What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.

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Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"