Chocolate Factory Simulator: Prologue

Chocolate Factory Simulator: Prologue

Released: 12/07/2024

Game Informations

Developer

Games Incubator

Publisher

Games Incubator, PlayWay S.A.

Description

Chocolate Factory Simulator: Prologue is just part of the gameplay that awaits you in the full version of the game.

Even automatons love chocolate in the world of Chocolate Factory Simulator: Prologue!

Welcome to Chocolate Factory Simulator: Prologue, where cogwheels and steam work overtime to create the most delicious chocolate! Use your clockwork workshop full of gourmet machinery to create every kind of chocolate your customers could dream up! The world’s steampunk technology is perfect for sweet-making, and all available to you in your manufacture.

Satisfy even the most particular customers.

The world of Chocolate Factory Simulator: Prologue is full of different customers from different lands and altitudes, all gathering at your factory for one thing: their favorite chocolate. Take their orders and learn their preferences to win over loyal customers. Discover the colorful world outside of your workshop through their personalities.

The art of chocolate.

Create elaborate pralines using all the steam-and-cog-powered technology at your disposal in your workshop. Discover a variety of recipes and get creative with their presentation - change your chocolate’s shape, color, and even add some accessories to make it really stand out! Wrap it up in colorful packaging and voilà! You have created a box of beautiful chocolates!

Recruit the your very own automaton!

Juggling every order and whim of your customers would be a tough task on your own. That’s why you have Nougat! Nougat is your very own personal chocolate-making automaton. Give him tasks, modify him upgrade his capabilities and you will have the best chocolatier’s assistant that you could ever ask for!
Game overview

Price

Free to Play

Followers

3,189

Updated 12/12/2025 15:27

Reviews

90% positive out of 287

Updated 12/12/2025 13:22

Metacritic

No data

Copies sold

27.6K

Revenue

$0

Twitch

No data

SteamView on SteamOfficial Website

Reviews History

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Chocolate Factory Simulator: Prologue - Reviews History
Track total reviews and daily positive/negative breakdown

Followers History

Compare in GDI Benchmark

What this shows: Follower count tracks ongoing community engagement over time. Unlike wishlists (which reflect purchase intent), followers indicate sustained interest and active monitoring. Rapid growth spikes often correlate with viral moments, major updates, or positive press coverage. For released games, continued follower growth suggests healthy long-term engagement, which supports DLC sales and live-service revenue. For unreleased games, steady upward trajectory indicates building hype. Compare the slope of this line to similar titles—steeper growth rates predict stronger commercial performance. Use the comparison feature to benchmark against up to 4 genre competitors simultaneously for comprehensive competitive analysis.

Chocolate Factory Simulator: Prologue - Followers History
Track follower growth over time

Compare with other games: Select up to 4 games to overlay their follower growth patterns around release date (±90 days). This helps identify similar launch trajectories and benchmark performance.

What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.

Followers Growth
24h
+1
+0.03%
3D
0
0.00%
7D
-1
-0.03%
14D
-5
-0.16%
30D
-10
-0.31%

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Top Wishlist Ranking

What this shows: Wishlist rankings indicate pre-launch demand and commercial potential. Games climbing this chart (lower numbers = better) demonstrate growing anticipation. A top 20 wishlist position typically predicts strong launch-day sales. Watch for acceleration in the final 4-8 weeks before release—games maintaining momentum often exceed revenue expectations. For investors, wishlist trends can signal which upcoming titles will drive next quarter's performance. Sudden ranking improvements often follow major announcements, gameplay reveals, or beta access periods.

Steam Top Wishlist Ranking History
Daily best and worst positions in Steam's top wishlist chart | Range: #2,075 - #2,500

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"