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- PlayWay S.A.
- Cinema Manager Simulator

Cinema Manager Simulator
Releases: 2026
DEMOTry Before You Buy
Cinema Manager Simulator DemoDeveloper
Revolt Games
Publisher
PlayWay S.A.
Description
Cinema Manager Simulator 🎬 is a first-person simulation and management game where you take control of your very own cinema.
Manage every detail of your cinema, from upgrading projectors and sound systems to customising the lobby, setting ticket prices, and licensing movies.
Key Features:
🎥 First-Person Immersion – Experience the thrill of running a cinema firsthand. Walk through your theater, interact with equipment, and engage with customers.
🍿Supply & Customisation – Purchase new seats, projectors, screens, popcorn machines, and more. Customise your cinema’s interior to attract more customers.
📽️ Movie Licensing & Scheduling – Buy movie licenses, schedule premieres, and manage ticket prices based on demand and trends.
🏗️ Expand & Upgrade – Expand your cinema by opening new halls, or even a luxury screening hall. Invest in high-performance technology to automate tasks and improve efficiency.
🧑💼 Hire & Manage Staff – Recruit cashiers, cleaners, projectionists, and even electricians to keep everything running smoothly. Balance wages and efficiency for maximum profit.
💡 Realistic Challenges & Repairs – Equipment can break down at crucial moments. If too many outdated machines are in use, power outages might occur—forcing you to manually restore electricity or hire an electrician.
📊 Tablet Management Hub – Control everything from your tablet, including financial reports, online orders, customer reviews, and movie scheduling. Take loans, pay bills, and track your cinema’s success.
Can you create the ultimate movie-watching experience and build a cinema empire? In Cinema Manager Simulator, every decision shapes your journey to becoming the biggest name in the industry!
Price
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Followers
151
Updated 12/12/2025 19:27
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Copies sold
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Followers History
Compare in GDI BenchmarkWhat this shows: Follower count tracks ongoing community engagement over time. Unlike wishlists (which reflect purchase intent), followers indicate sustained interest and active monitoring. Rapid growth spikes often correlate with viral moments, major updates, or positive press coverage. For released games, continued follower growth suggests healthy long-term engagement, which supports DLC sales and live-service revenue. For unreleased games, steady upward trajectory indicates building hype. Compare the slope of this line to similar titles—steeper growth rates predict stronger commercial performance. Use the comparison feature to benchmark against up to 4 genre competitors simultaneously for comprehensive competitive analysis.
Compare with other games: Select up to 4 games to overlay their follower growth patterns around release date (±90 days). This helps identify similar launch trajectories and benchmark performance.
What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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