House Flipper - Apocalypse DLC

House Flipper - Apocalypse DLC

Released: 17/05/2018

Game Informations

Base Game

House Flipper

Developer

Empyrean

Publisher

PlayWay S.A., Frozen District

Description



Even as a small child, you started collecting the first food rations, knowing that this day will come someday!

Fortunately, there is a well-equipped fallout shelter beneath your house with everything you need to survive. Tools, supplies and even weapons you put together years ago - you just need to wipe them out of the dust and well, start a real life!




The end of the world is still not visible on the horizon, and the shelter has long been complemented with everything necessary? Don't worry! If you only want to cash your work, three unique prepper-buyers are just waiting to drown the fortune of their life for the fallout shelter you just created!

And when your mission becomes completed - you can finally relax, creating a truly post-apocalyptic image around you… by burning everything down with a FLAMETHROWER!

These ones of our players that are fearless the most are welcomed to participate in an exhibition of works created by a valued artist. The art gallery is located in the basement of the Halloween house!


Features:
- 6 new houses and jobs with fallout shelters,
- amazing (and a bit scary!) Halloween House,
- 3 unique appraisers with new expectations about the perfect house,
- more than 40 unique shelter items like weapons, food rations, electric power generators,
- THE FLAMETHROWER
Game overview

Price

Free to Play

Followers

No data

Reviews

90% positive out of 582

Updated 12/12/2025 12:33

Metacritic

No data

Copies sold

No data

Revenue

No data

Twitch

No data

SteamView on SteamOfficial Website

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

House Flipper - Apocalypse DLC - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: House Flipper

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"