Miniland Adventure: Prologue

Miniland Adventure: Prologue

Released: 13/03/2023

Game Informations

Developer

Imilkowski Dev

Publisher

Gameparic, Games Incubator, PlayWay S.A.

Description

CHECK OUT MORE GAMES FROM OUR FRIENDS



[/url


about][/imgvid]
[url]




Miniland: Prologue is a part of the full version of Miniland and is completely free. The most important is that prologue allows you to get into the world of Miniland so you will be fully ready before the final product release! Build your own world and fight against your enemies

Miniland is a game where you can do anything you want to! Of course you will still need to eat something from time to time, but beside that, there are no restrictions!

You start with a small patch of land, that with time you can expand by yourself with biome tiles which you receive every day.
In no time, you will find yourself in a big and pretty house with a farm beside, crafting new tools and exploring caves.

CREATING THE WORLD


Everyday you receive a bunch of biome tiles, that you can place wherever you want! There are multiple biomes in the game, including: different forests, desert, grassland, snow land, savanna, highland and more!

COLLECTING RESOURCES AND CRAFTING


You can collect tons of resources from cutting trees, mining metals, looting mobs as well as crafting tons of more items!

MINING AND CRAFTING NEW TOOLS


Ascend into the underground to explore dark caves and mine precious materials! With better materials comes better tools; axes, pickaxes, swords, slingshot, paintbrush and more!

BUILDING AND DECORATING


With different types of wood to craft floors, walls, fences and various decorations, you can build your dream house and the surrounding.

FARMING


Have you ever grown a broccoli, asparagus or radishes? Maybe you were breeding alpacas, ostriches or chasing racoons?
Whether you did or not, you can in Miniland!

FIGHTING WITH MONSTERS


The darkness brings monsters. Will you be able to battle them, or you will just fight for your life?

TRADING WITH GOBLINS


You'll find defenseless goblins around the world, will you build houses for them to access profitable trades with unique items?
Game overview

Price

Free to Play

Followers

3,415

Updated 12/12/2025 15:25

Reviews

87% positive out of 714

Updated 12/12/2025 13:00

Metacritic

No data

Copies sold

93.8K

Revenue

$0

Twitch

No data

SteamView on Steam

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

Miniland Adventure: Prologue - Reviews History
Track total reviews and daily positive/negative breakdown

Followers History

Compare in GDI Benchmark

What this shows: Follower count tracks ongoing community engagement over time. Unlike wishlists (which reflect purchase intent), followers indicate sustained interest and active monitoring. Rapid growth spikes often correlate with viral moments, major updates, or positive press coverage. For released games, continued follower growth suggests healthy long-term engagement, which supports DLC sales and live-service revenue. For unreleased games, steady upward trajectory indicates building hype. Compare the slope of this line to similar titles—steeper growth rates predict stronger commercial performance. Use the comparison feature to benchmark against up to 4 genre competitors simultaneously for comprehensive competitive analysis.

Miniland Adventure: Prologue - Followers History
Track follower growth over time

What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.

Followers Growth
24h
0
0.00%
3D
0
0.00%
7D
+2
+0.06%
14D
-1
-0.03%
30D
+2
+0.06%

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"