- Warsaw Stock Exchange
- PlayWay S.A.
- Pets Hotel

Pets Hotel
Released: 17/04/2023
Developer
Games Incubator
Publisher
Games Incubator, PlayWay S.A.
Description
Take care of the different types of animals
All your little guests have different needs. Pet owners will tell you about them; it is your job to feed them according to their demands. Don’t forget about grooming and play-time! A satisfied customer is the best business strategy of all!
Manage your pet hotel
One of the biggest challenges that await you in Pets Hotel is designing and running a place where your customers can stay assured that they are leaving their beloved pets in good hands. Your competition never sleeps!
Have fun with your guests!
Your guests have their requirements! Make sure you get enough daily entertainment and exercise to keep them strong, healthy, and relaxed. Take them for walks, pet them, give them treats, and play with balls. Make all kinds of animals feel at home in your hotel.
Start from scratch and build your pet hotel empire!
As the game progresses you will expand your business and make it the most premier pets hotel of all time! Imagine a place with a multitude of rooms, each designed and decorated for a different type of animal, with huge playgrounds surrounding your premium hotel! A truly fabulous place that you can create yourself.
Price
$17.99
Followers
6,138
Updated 12/12/2025 21:23
Reviews
80% positive out of 283
Updated 12/12/2025 12:49
Metacritic
No data
Copies sold
26.0K
Revenue
$260.5K
Twitch
No data
Highest ranking achieved on 21/06/2024
Top Sellers Ranking
What this shows: Steam's top sellers ranking is updated hourly based on revenue, not unit sales. A game consistently in the top 20 demonstrates strong commercial performance. Look for sustained periods in high positions (green zones) which indicate stable revenue generation. Sharp drops often correlate with the end of promotional sales or the launch of competing titles. Investors should note that top 10 placements typically have significant impact on quarterly earnings, especially for mid-sized publishers.
Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Followers History
Compare in GDI BenchmarkWhat this shows: Follower count tracks ongoing community engagement over time. Unlike wishlists (which reflect purchase intent), followers indicate sustained interest and active monitoring. Rapid growth spikes often correlate with viral moments, major updates, or positive press coverage. For released games, continued follower growth suggests healthy long-term engagement, which supports DLC sales and live-service revenue. For unreleased games, steady upward trajectory indicates building hype. Compare the slope of this line to similar titles—steeper growth rates predict stronger commercial performance. Use the comparison feature to benchmark against up to 4 genre competitors simultaneously for comprehensive competitive analysis.
What this shows: Recent follower momentum across different time periods. Positive growth indicates increasing community interest and can signal upcoming catalysts like announcements, updates, or viral moments. Compare short-term (24h, 3D) vs long-term (14D, 30D) trends to identify acceleration or deceleration in community growth. Sudden spikes often precede or follow major news events.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Top Wishlist Ranking
What this shows: Wishlist rankings indicate pre-launch demand and commercial potential. Games climbing this chart (lower numbers = better) demonstrate growing anticipation. A top 20 wishlist position typically predicts strong launch-day sales. Watch for acceleration in the final 4-8 weeks before release—games maintaining momentum often exceed revenue expectations. For investors, wishlist trends can signal which upcoming titles will drive next quarter's performance. Sudden ranking improvements often follow major announcements, gameplay reveals, or beta access periods.
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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